AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in Costa Rica - Q3 2021
Discover the performance trends of the top 5 racing games on Android in Costa Rica during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw a variety of performance trends for the top racing games on Android in Costa Rica. Here’s a detailed look at the weekly downloads, revenue, and active user trends for the top 5 games as reported by Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. experienced fluctuations in weekly revenue, starting at around $775 and ending the quarter at approximately $754. Weekly downloads peaked at 2.1K in late August, but saw a decline towards the end of September, finishing at under 1K. Similarly, weekly active users started at nearly 20K but gradually decreased to around 16.4K by the end of the quarter.
Need for Speed™ No Limits by ELECTRONIC ARTS showed a downward trend in weekly revenue, beginning at $424 and dropping to about $156 by the end of September. Weekly downloads followed a similar pattern, starting at 2.7K and dropping to around 932. Active users also saw a decline, from 13.8K at the start of the quarter to approximately 8.6K by the end.
Asphalt Legends Unite from Gameloft SE had a moderate increase in weekly revenue, peaking at $202 in early August and ending the quarter at $169. Weekly downloads remained relatively stable, fluctuating between 310 and 916. Active users experienced a slight decline, starting at 3.1K and ending the quarter at about 2.1K.
CSR 2 Realistic Drag Racing by Zynga showed a stable revenue trend with minor fluctuations. Weekly downloads showed a notable spike in late August at 96 but generally hovered around 40-50. Active user numbers peaked at 496 in late August before settling at around 288 by the end of September.
Asphalt 8 - Car Racing Game, another title from Gameloft SE, saw its weekly revenue peaking at $88 in early September but ending significantly lower at $4. Weekly downloads remained strong throughout the quarter, ranging from 1.4K to 2.7K. Active users showed a relatively stable trend, starting at 10.2K and ending at approximately 8K.
For more detailed insights and data on app performance, visit Sensor Tower.